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Installation Design
Individual Project
2024
数字设备与网络已经渗透到我们日常生活的几乎每一个层面。它们不再只是提供便利的工具,而是逐渐成为我们沟通、工作,甚至感知现实世界的重要组成部分。根据 Statista 于 2019 年发布的数据,每个人每天花费在电子设备上的时间至少达到 10 个小时。

随着我们对数字设备的依赖不断加深,许多人逐渐沉浸在这种时刻保持连接的状态中,却很少意识到自己可能正在被困于数字空间之中。虚拟世界就像一座无形的牢笼,不断塑造着我们的交流方式、感知模式以及依赖关系。这就像被圈养的鸟逐渐依赖人类投喂的食物一样,我们也开始依赖源源不断的数据、即时通讯以及社交媒体所带来的反馈与回应。这种依赖使我们逐渐远离自然,并潜移默化地改变着我们的生活方式与世界观,甚至在某种程度上产生一种难以察觉的“数字孤独”。

通过这个项目,我希望引发人们对于自身与数字空间之间关系的思考。我希望邀请观众暂时放下手机,短暂离开那个充斥着即时通知、碎片化信息与即时满足的数字世界,重新走向自然,并再次发现真实世界中所蕴含的宁静与美。

Digital devices and networks have permeated nearly every facet of our daily lives. These tools are no longer just convenient—they have become integral to how we communicate, work, and even perceive reality. According to data published by Statista in 2019, each person will spend at least 10 hours a day on electronic devices.

As we increasingly rely on them, many of us find ourselves captivated by their constant connectivity, sometimes without even realizing how we may be confined within the digital space. The virtual space is like a cage, shaping our interactions, perceptions, and dependencies. Similar to birds relying on hand-fed food in captivity, we too seem to be sustained by the endless flow of data, instant messaging, and social media feedback, forming a dependency that often distances us from the natural world and alters our lifestyles and outlooks. In many cases, it may even contribute to a subtle sense of “digital loneliness.”

I want to provoke reflection on this relationship with digital space. I want to encourage the audience to put down their phones and temporarily leave behind the world of constant notifications, quick information bites, and instant gratification. Instead, I want them to reconnect with nature and rediscover the tranquillity and beauty found in the real world.

































         
       













                         
在前期研究中,我发现,当人们暂时离开电子设备时,往往会自然地产生走向户外、接触自然的倾向。基于这一发现,我设计了一件互动装置,将整个互动过程比喻为一次从“数字牢笼”中逃离的旅程。

在这个互动过程中,参与者的手机成为了打开“牢笼”的钥匙。当观众主动将手机放置在装置中的一小片草地上时,象征性的鸟笼随之打开,数字化的鸟儿从牢笼中“飞出”。这一瞬间象征着当我们主动与数字设备断开连接时,重新获得的自由与释放。随后,观众可以通过游戏手柄进入鸟的第一人称视角,在虚拟的自然景观中自由飞翔。通过这一沉浸式体验,我希望参与者能够短暂而直观地感受到离开数字世界之后所产生的自由、平静与愉悦,并重新建立与自然环境之间的联系。





Through my research, I found that most people, when away from electronic devices, feel a natural inclination to spend time outdoors and connect with nature. Drawing on this insight, I designed an interactive installation to symbolize our journey of “escape” from digital confinement.

The installation comprises two key components: an interactive panel and a birdcage projection. Here, the participant’s phone becomes the “key” to the cage. When they place their phone on a small patch of grass within the installation, the symbolic cage opens, releasing digital birds that “fly” out. This represents the freedom and liberation we may experience by disconnecting from our devices. At this moment, viewers can use a game controller to adopt the perspective of a bird, experiencing a first-person view as they soar through natural landscapes. This immersive experience is intended to allow participants to tangibly feel the joy and peace that come from stepping away from the digital realm, even if only briefly, and reconnecting with the natural environment.













































Adam 在 Irresistible 一书中提到,无限滚动与即时奖励机制会刺激多巴胺的释放,使人们在不知不觉中形成依赖。基于这一理论,我有意识地限制了这段互动体验的持续时间——当观众刚刚开始对虚拟森林产生兴趣与向往时,体验便会自动结束。这种刻意设置的“中断”并不是为了让观众继续沉浸在另一个数字世界中,而是希望将他们从虚拟体验中重新拉回现实。通过在期待尚未得到完全满足时结束体验,作品试图将观众对于虚拟自然的兴趣进一步转化为对真实自然环境的向往。

体验结束后,装置会为观众打印一张小票,上面包含伦敦不同公园的信息。这张小票成为连接虚拟体验与现实行动的最后一个媒介:它邀请观众在离开展览之后,真正走进这些公园,将装置中的“虚拟逃离”转化为一次现实中的身体行动,使作品的体验延伸至展览空间之外。
In Irresistible, Adam notes that “infinite scrolling and instant rewards trigger dopamine release, making us unknowingly addicted.” Based on this theory, I set a specific interaction duration: as soon as the audience begins to show interest in and longing for the forest, the interaction automatically ends. This interruption is designed to break our dependence on the digital world and evoke a yearning for the real natural environment.

At the end, the audience receives a receipt containing information about parks in London. This gentle prompt encourages them to visit these recommended parks in their own time, translating the virtual escape into a physical one and allowing the installation’s message to resonate beyond the exhibition.
































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Installation Design
Individual Project
2024
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